Concept Sculpt Of Samsquanch: Work In Progress Part 1
New internal projects are in development at Vermont Digital Arts! We have been working on some original game designs and concept art for a variety of platforms including the Oculus Rift, Steam and a host of emergent mobile devices to be developed in Unity.
Above is a sneak peak at a character rather early on in the concept art phase for an upcoming IP we are developing. This sculpt of a hybrid yeti-ape creature is modeled in ZBrush and is currently a whopping 13 million polygons. Today we hope to refine the basic form a little more then retopologize the creature in 3D Coat before modeling fine details and painting textures. It’d be great to hand a low poly version of this creature to our partners on the rigging and animation team at Anzovin Studio ASAP. It’s essential to identify problem areas in the geometry as early as possible and allow the animators time to work.
Check back to see a series of posts on the creative and technical processes that drive our development.