Who, What and Where
Vermont Digital Arts
Indie Game Studio
Founded in 2008, Vermont Digital Arts specializes in Unity 3D development and art for VR, AR, mobile, the desktop, as well as other emergent experiences which blur the lines between film and games. We create original indie games, embark on experimental artistic endeavors and occasionally partner with other organizations.
Co-Founder / Game Designer / 3D Artist / Game Developer
Elliott Mitchell (Co-Founder of Vermont Digital Arts) has been working with emergent digital art forms and technologies since 1995. Over the past few years, Elliott’s primary focus has been creating groundbreaking experiences for VR & AR with Unity.
Currently, Elliott is wrapping up development for Waggle Words, a competitive word game for Steam VR and iOS. When not working on Waggle Words or contract work, Elliott loves to push artistic and technological bounds experimenting with his personal VR and AR art projects.
Some of Elliott’s recent VR & AR focused client work includes: Styles and Customs of the 2020s | Carnegie Museum of Art (Scatter & DIS), Björk Digital (River Studios), The Leviathan Project (5D Global Studio) and MorgantinaVR (Archimedes Digital).
Co-Founder / Game Designer / Writer / Game Developer
Julie Beet co-founded Vermont Digital Arts with the goal of synthesizing her many passions into interactive art pieces that merge education and inspiration. Game design and development evolve out Julie’s strong connection to the Vermont landscape, her dedication to homeschooling and her desire to leave this place a little better than she found it. Writing, mythology, beekeeping and herbal medicine weave patterns throughout Julie’s life and games. Julie’s interest in gaming began early in life with her Magnavox Odyssey, which also explains her fear of static electricity.
Sam, our elusive resident yeti, has been spotted from time to time roaming the snowy backwoods of Vermont with an Oculus Rift developer kit. Do not be alarmed. Sam is playing a lead role in one of our upcoming VR titles. If spotted, Sam is best left alone unless you happen to have snack food you’re willing to part with.