I’m Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity Group. I am honored to announce that I will be presenting at Unite for the fourth consecutive year! My session, Unity Maximus: Art Optimizations for Maximum Performance in Unity 5, was announced on a list of talks published on Unity’s blog yesterday. This talk will be geared towards helping artists and designers who are beginners with Unity 5 art optimizations.
Unity Maximus: Art Optimizations for Maximum Performance in Unity 5, is scheduled for Tuesday, September 22nd, 5:00-5:30, Ballroom A.
Many platforms, like VR and mobile, place high demands on developers to meet acceptable frame rates or else risk failure. Often, the art assets in a Unity project look fantastic but no matter how optimized the code base is, the build just doesn’t meet the desired frame rate. Unoptimized art assets, including some art which may be purchased on the Asset Store, can seriously hinder performance on demanding platforms. In this session, we will highlight some red flags to look out for in a variety of art asset types and identify key optimizations that can be implemented into your art pipeline to significantly increase performance on demanding platforms. Art asset types covered will include:
- 3D Models, Animations and Rigs
- 2D Textures and Sprites
- Materials and Shaders
I’ll likely cover a few more topics like lightmapping & post process effects.
I hope to see you at Unite 2015 Boston!
EDIT 9/18: Changed the time and location to Tuesday, September 22nd, 5:00-5:30, Ballroom A.
Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014
*Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014.
As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity User Group, debunked this myth in his Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity.
During his talk Elliott discussed:
- Games such as The Counting Kingdom by Little Worlds Interactive that were developed without much coding
- Specific coding concepts and aspects of the Core Unity editor that are necessary to know before making a game in Unity
- Tools, scripts and other helpful assets on Unity’s Asset Store which help ease the pain of not knowing how to code well
- Community resources for people developing in Unity
Watch the video of Elliott Mitchell’s Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity, here, if the embedded video above does not work.
Reporting from the trenches