Samsquanch at Unite 2013

Vermont Digital Arts is back from Unite 2013! What a conference!

Elliott Mitchell (founder of Vermont Digital Arts) presented on Successfully Avoiding Common Pathways to Heartbreak and Disasters in Your Art Pipeline last week at Unite. Due to popular demand, keep a posted on a series of upcoming mini-posts relating to Elliott’s talk.

Samsquanch Concept Sculpt for Unite 2013

Overall I feel my talk was well received by the audience at Unite 2013. The audience was an interesting mix of artists and developers with various levels of experience in Unity and art pipelines. I realized I only had time to cover a fraction of the content I thought was important so I just went with the flow and covered what I could in the allocated time. I’m looking forward to authoring a series of posts covering my talk and points beyond!

-Elliott Mitchell (Founder Vermont Digital Arts)

Elliott Mitchell Unite 2013 talk

Also we wanted to give a shout out to Anzovin Studio for the rigging and animation on Samsquanch with TSMG!

Unite 2013 talk.002

More to come….

Concept Sculpt Of Samsquanch: Work In Progress Part 1

New internal projects are in development at Vermont Digital Arts! We have been working on some original game designs and concept art for a variety of platforms including the Oculus Rift, Steam and a host of emergent mobile devices to be developed in Unity.

Vermonster Concept Scuplts

Vermonster Concept Sculpts by Elliott Mitchell ( Vermont Digital Arts )

Above is a sneak peak at a character rather early on in the concept art phase for an upcoming IP we are developing. This sculpt of a hybrid yeti-ape creature is modeled in ZBrush and is currently a whopping 13 million polygons. Today we hope to refine the basic form a little more then retopologize the creature in 3D Coat before modeling fine details and painting textures. It’d be great to hand a low poly version of this creature to our partners on the rigging and animation team at Anzovin Studio ASAP. It’s essential to identify problem areas in the geometry as early as possible and allow the animators time to work.

Check back to see a series of posts on the creative and technical processes that drive our development.

Vermont Digital Arts at DevCon5

Tomorrow begins DevCon5 HTML5 conference in New York, New York.  Elliott Mitchell, founder of Vermont Digital Arts, will be speaking on Thursday about why he recommends developing games in Unity on the panel: The Game Developer’s Dilemma. The panel description is as follows:

Mobile/social gaming is exploding, with smaller teams and smaller budgets developer can reach new market segments. One of the critical questions every developer needs to ask is What would be the best choice HTML5 or something else? HTML5 holds the oft heard promise of write once run anywhere. Unity 3d is growing in leaps and bounds and seems to be the most common multiplatform development environment for cross platform games.

HTML5_Logo_512

Panel members include:

Alex Engel
Producer
Disruptor Beam

Elliott Mitchell
CEO & Founder
Vermont Digital Arts

Jonathan Myers
Creative Director
Reactive Studios

Monty Sharma
Director
MassDigi

Check out the rest of the DevCon5 conference speakers.

Hope to see you there!

Follow our Tweets from the event: @VTDigitalArts

PWN from 82 Apps for iPad and iPhone: It’s What We’re Playing Today

[image_frame style=”framed” align=”center”]https://vermontdigitalarts.com/wp-content/uploads/2013/03/PWN_320x480-75.jpg[/image_frame]

Today PWN, a tactical hacking game by 82 Apps, was released on the App Store. PWN recently took home two awards from the Mass DiGI Game Challenge and perked the attention of the press and other game developers. PWN is a fast paced hacking tournament simulation with a very cool 3D interface, modes of attack and defense. The game can be played as single player or multi-player. I played multi-player against Erik Asmussen (founder of 82 Apps) last week at the game challenge and got my ass royally kicked. I’ll be back for more!

Buy PWN now at the App Store and feel the power!

-Elliott Mitchell
@mrt3d on Twitter

Vermont Digital Arts, Indie MEGABOOTH and PAX East 2013

PAX east Indie MEGABOOTH 2013

PAX east Indie MEGABOOTH 2013

Today we officially announce Vermont Digital Arts will be showing off Spin Spell this year in the Indie MEGABOOTH at PAX East! We’ll be the new rotating space within the Indie MEGABOOTH know as the Indie MINIBOOTH (aka Booth 581).

Please stop by and play an enhanced version Spin Spell, meet our team and savor the Indie goodness!

PRESS: If you’re in the media and want to learn more about Vermont Digital Arts, Spin Spell and / or the Indie MEGABOOTH at PAX East, then check out our Press Kit!

Vermont Digital Arts and The Boston Indie Game Collective

Vermont Digital Arts is now a member of the Boston Indie Game Collective based in Cambridge, MA!

Q: Why would a Vermont indie game studio want to be part of an Eastern Mass based game developer group?

A: Because the Boston Indie Game Collective members simply ROCK and our studios mutually benefit one another!

 

Elliott Mitchell (VTDA Founder) co-working next to Ziba Scott (Founder of Popcannibal) at the Indie Game Collective in Cambridge, MA.

Elliott Mitchell (VTDA Founder) co-working next to Ziba Scott (Founder of Popcannibal) at the Indie Game Collective in Cambridge, MA.