With all the excitement around Apple’s much anticipated announcements today, we thought it’s a perfect time to unveil Vermont Digital Art’s Waggle Words iPhone teaser trailer (featuring ARKit enhancements for iOS 11).
Besides conveying Waggle Words being a lively game with lot’s of character, We want to communicate that Waggle Words for iOS will run on devices that support AR, as well as devices that don’t support AR. Players may choose to play in whatever mode suits their fancy (and hardware)!
Waggle Words continues with a few more updates as we get ready to launch! Thank you all for your overwhelmingly positive feedback on our last post. Your positivity has given us that extra momentum to work on suggestions from designer, developers and play testers to make our UI even more slick and intuitive. We’re honing our tutorial to make it playable as well as instructable. We are definitely feeling the 90-90 rule.
The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. — Tom Cargill, Bell Labs
We are hope all of you are as excited for the release of iOS11 and ARKit as we are. Waggle Words AR is pretty cool as we play it with the Vermont fauna and flora in the background and we think it will be fun you city slickers too.
Guided and supported by Scatter, each artist was commissioned to conjure a unique dystopian VR portal into the not so distant future. The impetus for each of the artist’s resulting VR worlds were prompted by snippets of text judiciously selected by each of the artists from a collaborative writing project commissioned by DIS. Subsequently, each VR world is a unique, beautiful, and slightly unsettling experience, yet all share decontextualized threads torn from the fabric of the original source text. The interrelated VR pieces are not passive experiences; the worlds require the viewer to physically move within the VR space to completely unwrap hidden meanings, mechanics, and messages. The four near future VR worlds are connected by a timeless, VR, fire lit cave. The cave functions as gateway of sorts from which the participant gently enters and exits the separate artists’ realities and acts as an interstitial respite between the dystopian VR words.
Vermont Digital Arts‘, Elliott Mitchell, had the good fortune to work with the cutting edge innovators at Scatter and DIS, as well as the four talented fine artists on this ambitious VR art project. Having roots in the fine arts as well as game development, Elliott contributed to Styles and Customs of the 2020s in the role of Technical Director and Lead Developer.
Styles and Customs of the 2020s opened March 16th and will run until September 4th at the Carnegie Museum of Art in Pittsburgh where you can experience the exhibit in person. Not wanting to spoil the joy of discovery for those of you who have yet to visit the museum, we have been intentionally vague in our descriptions of the artist’s VR worlds. After the exhibit concludes, we will post an update with more detailed images, videos and descriptions covering the breadth of the exhibit. If you wish to read more about the exhibit now, take a look here.
Graeme Borland, Anton Hand, Julie Heyde, Kayla Kinnunen and Elliott Mitchell at Unite ’16 Los Angeles
One day into Unity’s flagship Conference, Unite 2016 (Los Angeles, CA), Vermont Digital Arts’ Elliott Mitchell was unexpectedly invited to speak on a panel, VR Technical Solutions and How They Influence Design. Of course, Elliott gratefully obliged!
Watch the video below to hear some entertaining VR war stories from a group of VR pioneers including: Graeme Borland (Owlchemy Labs), Anton Hand (RUST LTD), Julie Heyde (VR Unicorns) and Kayla Kinnunen (Independent).
Musical pioneer and artist extraordinaire, Björk, has been diving head first into Virtual Reality with her traveling art exhibit Björk Digital. The VR exhibit is a work in progress which features four VR music experiences from Björk’s “Vulnicura” album. Our resident artist, Elliott Mitchell, was fortunate enough to have had a small role working with environment art on one of the VR pieces. Checkout this video clip from Björk’s Instagram account which includes some of Elliott’s handy work!
There has been a lot of buzz lately about Virtual Reality (VR), Augmented Reality (AR), games and filmmaking. Since our founding in 2008, Vermont Digital Arts has been on a mission to be on the forefront of blurring the lines between film and games.
Vermont Digital Arts recently had the amazing opportunity to lend a hand with Leviathan Project which is currently being demoed at Sundance New Frontiers. Leviathan Project is a mixed reality installation with its roots Scott Westerfield’s best-selling trilogy, Leviathan.
Leviathan Project is a work in progress and a result of the magic that happens when visionaries like Alex McDowell and Bradley Newman, in collaboration with 5D Global Studio, Unity Technologies and Intel work together to transcend storytelling mediums. Elliott Mitchell, Vermont Digital Arts co-founder, was brought in late in the project to help out with the final push for Sundance. Elliott worked on some VFX and Lighting Design. It was akin to standing on the shoulders of giants.
If you are able to get to Sundance, check it out! Otherwise, here is a link to a recent Engadget article which goes more in depth about Leviathan Project. Also, checkout the Leviathan Project’s Instagram account. You might see photo’s of Robert Redford…