Waggle Words iOS with ARKit Enhanced AR Mode – iPhone Teaser Trailer

With all the excitement around Apple’s much anticipated announcements today, we thought it’s a perfect time to unveil Vermont Digital Art’s Waggle Words iPhone teaser trailer (featuring ARKit enhancements for iOS 11).

Besides conveying Waggle Words being a lively game with lot’s of character, We want to communicate that Waggle Words for iOS will run on devices that support AR, as well as devices that don’t support AR. Players may choose to play in whatever mode suits their fancy (and hardware)!

Subscribe to our Vermont Digital Arts YouTube Channel for more Waggle Words trailers, tutorials, game play and platform announcements!

More exciting Waggle Words announcements to come later this week!

Waggle Words with AR Mode for iOS 11 Development Update

Waggle Words continues with a few more updates as we get ready to launch! Thank you all for your overwhelmingly positive feedback on our last post. Your positivity has given us that extra momentum to work on suggestions from designer, developers and play testers to make our UI even more slick and intuitive. We’re honing our tutorial to make it playable as well as instructable. We are definitely feeling the 90-90 rule.

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.
— Tom Cargill, Bell Labs

We are hope all of you are as excited for the release of iOS11 and ARKit as we are. Waggle Words AR is pretty cool as we play it with the Vermont fauna and flora in the background and we think it will be fun you city slickers too.

Follow Waggle Words on Twitter: @WaggleWords
Follow Vermont Digital Arts on Twitter: @VTDigitalArts

Waggle Words iOS Beta Now Leveraging ARKit for a New Augmented Reality Mode

We’ve been talking about both iOS and SteamVR versions of Waggle Words for well over a year; today we’re announcing Waggle Words for iOS now features an Augmented Reality mode for supported devices!

Since we are very close to releasing Waggle Words for both SteamVR and iOS, and given the advent of Apple’s upcoming iOS 11 release (which introduces ARKit for Augmented Reality), we thought we’d apply our accumulated knowledge of working in both VR and iOS and try our hand at Augmented Reality. We have been thinking about AR all throughout Waggle Words development and have intentionally architected our project in Unity to take into account future platforms and modes of play.

Waggle Words AR Mode is still a work in progress. We’re continually iterating our design to be intuitive and fun. We plan on continuing playtesting and implementing UI/UX revisions up until we launch Waggle Words. We’ve included some recent previews of Waggle Words for iOS with both AR and normal modes of play in this post. These samples are already a little out of date, but we thought we’d share our process nonetheless.

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We have some TestFlight slots available for serious people in the press, and video streamers, who are interested in Augmented Reality and ARKit.

Stay Tuned!

More to come shortly!

Leviathan Project: Mixed Reality At Sundance

There has been a lot of buzz lately about Virtual Reality (VR), Augmented Reality (AR), games and filmmaking. Since our founding in 2008, Vermont Digital Arts has been on a mission to be on the forefront of blurring the lines between film and games.

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Vermont Digital Arts recently had the amazing opportunity to lend a hand with Leviathan Project which is currently being demoed at Sundance New Frontiers. Leviathan Project is a mixed reality installation with its roots Scott Westerfield’s best-selling trilogy, Leviathan.

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Leviathan Project is a work in progress and a result of the magic that happens when visionaries like Alex McDowell and Bradley Newman, in collaboration with 5D Global Studio, Unity Technologies and Intel work together to transcend storytelling mediums. Elliott Mitchell, Vermont Digital Arts co-founder, was brought in late in the project to help out with the final push for Sundance. Elliott worked on some VFX and Lighting Design. It was akin to standing on the shoulders of giants.

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If you are able to get to Sundance, check it out! Otherwise, here is a link to a recent Engadget article which goes more in depth about Leviathan Project. Also, checkout the Leviathan Project’s Instagram account. You might see photo’s of Robert Redford

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Leviathan-Project-Sundance-02Leviathan Project’s next stop is the Vision AR/VR Summit this February 10th and 11th in Hollywood, CA. Catch it there if you are able!