Category Archive for: ‘Art’

  • Unite 2015 – Art Optimizations Video

    Unite Boston was a blast! So many great talks, tech demos and game developers! In case you missed it, Elliott Mitchell’s talk on art optimizations for Unity 5 is online for your viewing pleasure! Enjoy! Feel free to contact Elliott on Twitter if you have …

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  • Vermont Digital Arts at Unite Boston 2015

    Unite 2015, the annual Unity game developer conference, is scheduled to be held in Boston, MA, September 21st – 23rd! Isn’t that exciting?!? I’m Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity Group. I am honored to announce that I will be …

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  • Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014

    *Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014. As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of …

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  • Vermont Digital Arts at PAX East 2014

    Vermont Digital Arts will be represented at PAX East 2014. As you may or may not be aware of, VTDA is a member of the Indie Game Collective in Cambridge, MA. To learn what VTDA and the rest of the collective are speaking about, games …

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  • Unite 2013 Video: Successfully Avoiding Common Pathways to Heartbreak and Disaster in Your Art Pipeline

    Do you make 3D art, animation and or use Unity to make multiplatform Games?  Anyone can download or make 3D art assets and anyone can make games in Unity. It is another story when it comes to creating an art pipeline that accounts for efficiency, …

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Check back soon to see what surprises are in the pipeline!