Waggle Words – The World’s 1st Strategic, AR Word Game, Has Landed on The App Store!

Waggle Words

A Strategic Word Game

We’re buzzing with excitement to announce: Waggle Words, the World’s 1st strategic, AR word game, has landed on the App Store!

itunes Connect is looking into our random App Store bounces with Waggle Words. Please try again if iTunes acts up!

Waggle Words Game

Waggle Words is a strategic word search game set inside a beehive. Flying letters, chains of words, and a swarming hive keep the energy high! Players seek and select words with the goal of clearing the board. Create chains of words to greatly multiply your points. Power-ups let you move and manipulate letters to build new words, create longer chains, and clear the board. With three different game types, plus an augmented reality mode for supported devices, game play is always new and exciting.

Waggle Words iOS Features

Augmented Reality: AR mode for devices with A9 chips (or higher) running iOS 11(or higher).
Standard Play Mode: Available for all devices running iOS11(or higher).
Unlimited Levels: Over 85 unique hives with unlimited combinations of letters.
Casual Game: Play the hive at your own pace. A new game every time.
Speed Game: How many words can you make in 1.5 minutes?
Daily Game: Play the downloadable, unique game of the day.
Game Center: Leaderboards to compare your ability with other players.
iCloud Enabled: Share your personal stats across your devices.
Stereo Sound: An immersive experience with headphones.

Waggle Words Development

The original impetus for Waggle Words came from the youngest member of the Vermont Digital Arts family who at age 10 had the idea for a game that was a combination of the two indie games SpellTower (http://www.spelltower.com/) and Chip Chain (http://chip-chain.com/). Following this lead and inspired by two newly installed honeybee hives in the backyard, Vermont Digital Arts designed a strategic word game set inside a beehive. Much of the game's original artwork was created by the Vermont Digital Arts younger generation making it a true family endeavor.

Waggle Words on the App Store!

Waggle Words, The Augmented Reality Strategic Word Game, Lands on the Apple App Store Thursday, September 28, 2017!

Waggle Words

A Strategic Word Game

Vermont Digital Arts is excited to announce that our Augmented Reality enhanced strategic Word Game, Waggle Words, is landing on the Apple App Store this Thursday, September 28, 2017!

We’ve launched a new landing webpage dedicated to Waggle Words for iOS!

Waggle Words is loaded with fun and useful features!

Are you unsure about AR or don’t have a device that supports AR?

Waggle Words is just as fun to play in Standard Mode (meaning not in AR)!

Standard Mode is supported on all devices running iOS 11; AR mode is only supported on devices with an A9 chip or higher.

We’ll be adding an additional webpage for Waggle Words game rules and tips! Check back soon!

Waggle Words iOS with ARKit Enhanced AR Mode – iPhone Teaser Trailer

With all the excitement around Apple’s much anticipated announcements today, we thought it’s a perfect time to unveil Vermont Digital Art’s Waggle Words iPhone teaser trailer (featuring ARKit enhancements for iOS 11).

Besides conveying Waggle Words being a lively game with lot’s of character, We want to communicate that Waggle Words for iOS will run on devices that support AR, as well as devices that don’t support AR. Players may choose to play in whatever mode suits their fancy (and hardware)!

Subscribe to our Vermont Digital Arts YouTube Channel for more Waggle Words trailers, tutorials, game play and platform announcements!

More exciting Waggle Words announcements to come later this week!

Waggle Words with AR Mode for iOS 11 Development Update

Waggle Words continues with a few more updates as we get ready to launch! Thank you all for your overwhelmingly positive feedback on our last post. Your positivity has given us that extra momentum to work on suggestions from designer, developers and play testers to make our UI even more slick and intuitive. We’re honing our tutorial to make it playable as well as instructable. We are definitely feeling the 90-90 rule.

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.
— Tom Cargill, Bell Labs

We are hope all of you are as excited for the release of iOS11 and ARKit as we are. Waggle Words AR is pretty cool as we play it with the Vermont fauna and flora in the background and we think it will be fun you city slickers too.

Follow Waggle Words on Twitter: @WaggleWords
Follow Vermont Digital Arts on Twitter: @VTDigitalArts

Waggle Words iOS Beta Now Leveraging ARKit for a New Augmented Reality Mode

We’ve been talking about both iOS and SteamVR versions of Waggle Words for well over a year; today we’re announcing Waggle Words for iOS now features an Augmented Reality mode for supported devices!

Since we are very close to releasing Waggle Words for both SteamVR and iOS, and given the advent of Apple’s upcoming iOS 11 release (which introduces ARKit for Augmented Reality), we thought we’d apply our accumulated knowledge of working in both VR and iOS and try our hand at Augmented Reality. We have been thinking about AR all throughout Waggle Words development and have intentionally architected our project in Unity to take into account future platforms and modes of play.

Waggle Words AR Mode is still a work in progress. We’re continually iterating our design to be intuitive and fun. We plan on continuing playtesting and implementing UI/UX revisions up until we launch Waggle Words. We’ve included some recent previews of Waggle Words for iOS with both AR and normal modes of play in this post. These samples are already a little out of date, but we thought we’d share our process nonetheless.

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We have some TestFlight slots available for serious people in the press, and video streamers, who are interested in Augmented Reality and ARKit.

Stay Tuned!

More to come shortly!

GDC: It Takes a Village: Growing Vibrant Game Developer Communities

In case you missed GDC 2016, and you are interested what makes a vibrant game developer community, check out the GDC Vault release of the all star panel Elliott Mitchell assembled: It Takes a Village: Growing Vibrant Game Developer Communities!

GDC---It-takes-a-village-01

The panel, comprised of key organizers from the Boston and Austin communities, offers the audience valuable insights into organizing events, meet-ups and co-working collectives which in turn fuel local industry growth for the future. Speakers include Elliott Mitchell (Vermont Digital Arts), Adri Mills (Independent), Dawn Rivers (Harmonix Music Systems), Michael Carriere (Zapdot), Jono Forbes (Defective Studios) & Andrew Eiche (Owlchemy Labs).