With all the excitement around Apple’s much anticipated announcements today, we thought it’s a perfect time to unveil Vermont Digital Art’s Waggle Words iPhone teaser trailer (featuring ARKit enhancements for iOS 11).
Besides conveying Waggle Words being a lively game with lot’s of character, We want to communicate that Waggle Words for iOS will run on devices that support AR, as well as devices that don’t support AR. Players may choose to play in whatever mode suits their fancy (and hardware)!
We’ve been talking about both iOS and SteamVR versions of Waggle Words for well over a year; today we’re announcing Waggle Words for iOS now features an Augmented Reality mode for supported devices!
Since we are very close to releasing Waggle Words for both SteamVR and iOS, and given the advent of Apple’s upcoming iOS 11 release (which introduces ARKit for Augmented Reality), we thought we’d apply our accumulated knowledge of working in both VR and iOS and try our hand at Augmented Reality. We have been thinking about AR all throughout Waggle Words development and have intentionally architected our project in Unity to take into account future platforms and modes of play.
Waggle Words AR Mode is still a work in progress. We’re continually iterating our design to be intuitive and fun. We plan on continuing playtesting and implementing UI/UX revisions up until we launch Waggle Words. We’ve included some recent previews of Waggle Words for iOS with both AR and normal modes of play in this post. These samples are already a little out of date, but we thought we’d share our process nonetheless.
Today, we’re pleased to announce the release of Spin Spell 2.1!
It’s been a long while since we initially released both Spin Spell and Spin Spell HD for iOS. Last September, we were forced to choose between updating both games on the App Store, or allowing Apple to remove them due to their legacy status. We made the decision to only update Spin Spell (for the iPhone) and to remove Spin Spell HD (for iPad) from the App Store. We made that decision in order to support all iOS devices in the future with a single game, Spin Spell.
At the time of our initial Spin Spell 2.0 update, we didn’t announced the update due to our intense focus on the development of Waggle Words (for Steam VR and iOS) and we had yet to add support for iPad into the new Spin Spell 2.0 build.
This week, we took another pass at Spin Spell and updated the game to run on iOS 10, added support for the 12.9 inch iPad, fixed a few remaining bugs, gave Spin Spell a little more polish and leveraged some cool new Apple and Unity features!
Spin Spell 2.1 is now available on the App Store for both iPhone and iPad! Check it out!
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The panel, comprised of key organizers from the Boston and Austin communities, offers the audience valuable insights into organizing events, meet-ups and co-working collectives which in turn fuel local industry growth for the future. Speakers include Elliott Mitchell (Vermont Digital Arts), Adri Mills (Independent), Dawn Rivers (Harmonix Music Systems), Michael Carriere (Zapdot), Jono Forbes (Defective Studios) & Andrew Eiche (Owlchemy Labs).
Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR and mobile. Check out the game footage!