Category Archive for: ‘Unite’

  • Unite 2016 – VR Technical Solutions and How They Influence Design

    One day into Unity’s flagship Conference, Unite 2016 (Los Angeles, CA), Vermont Digital Arts’ Elliott Mitchell was unexpectedly invited to speak on a panel, VR Technical Solutions and How They Influence Design. Of course, Elliott gratefully obliged! Watch the video below to hear some entertaining …

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  • Unity Asset Store Gives Waggle Words That Extra Polish

    Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR …

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  • Unite 2015 – Art Optimizations Video

    Unite Boston was a blast! So many great talks, tech demos and game developers! In case you missed it, Elliott Mitchell’s talk on art optimizations for Unity 5 is online for your viewing pleasure! Enjoy! Feel free to contact Elliott on Twitter if you have …

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  • Vermont Digital Arts at Unite Boston 2015

    Unite 2015, the annual Unity game developer conference, is scheduled to be held in Boston, MA, September 21st – 23rd! Isn’t that exciting?!? I’m Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity Group. I am honored to announce that I will be …

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  • Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014

    *Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014. As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of …

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Check back soon to see what surprises are in the pipeline!