Category Archive for: ‘Unity3D’

  • UVs: The Good, Bad and Ugly

      UVs are often shrouded in mystery, or simply an afterthought to many 3D artists and game developers. Not only are UVs essential to texturing 3D models in Unity, UVs are required for Real-Time and Baked Global Illumination(Lightmapping). Unbeknownst to many, UVs may also have a profound influence on …

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  • Unity Asset Store Gives Waggle Words That Extra Polish

    Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR …

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  • Waggle Words is Coming!

    You and me and baby makes three. And another baby makes four. And two cats and two dogs and six chickens makes fourteen. And then Mama decides she wants honey bees and the total soars to somewhere around 25,000. That’s the family that makes up …

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  • Unite 2015 – Art Optimizations Video

    Unite Boston was a blast! So many great talks, tech demos and game developers! In case you missed it, Elliott Mitchell’s talk on art optimizations for Unity 5 is online for your viewing pleasure! Enjoy! Feel free to contact Elliott on Twitter if you have …

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  • Unite 2013 Video: Successfully Avoiding Common Pathways to Heartbreak and Disaster in Your Art Pipeline

    Do you make 3D art, animation and or use Unity to make multiplatform Games?  Anyone can download or make 3D art assets and anyone can make games in Unity. It is another story when it comes to creating an art pipeline that accounts for efficiency, …

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Check back soon to see what surprises are in the pipeline!