Category Archive for: ‘Unity3D’

  • Unite 2016 – VR Technical Solutions and How They Influence Design

    One day into Unity’s flagship Conference, Unite 2016 (Los Angeles, CA), Vermont Digital Arts’ Elliott Mitchell was unexpectedly invited to speak on a panel, VR Technical Solutions and How They Influence Design. Of course, Elliott gratefully obliged! Watch the video below to hear some entertaining …

    Share Button

    Read More

  • UVs: The Good, Bad and Ugly

      UVs are often shrouded in mystery, or simply an afterthought to many 3D artists and game developers. Not only are UVs essential to texturing 3D models in Unity, UVs are required for Real-Time and Baked Global Illumination(Lightmapping). Unbeknownst to many, UVs may also have a profound influence on …

    Share Button

    Read More

  • Unity Asset Store Gives Waggle Words That Extra Polish

    Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR …

    Share Button

    Read More

  • Waggle Words is Coming!

    You and me and baby makes three. And another baby makes four. And two cats and two dogs and six chickens makes fourteen. And then Mama decides she wants honey bees and the total soars to somewhere around 25,000. That’s the family that makes up …

    Share Button

    Read More

  • Unite 2015 – Art Optimizations Video

    Unite Boston was a blast! So many great talks, tech demos and game developers! In case you missed it, Elliott Mitchell’s talk on art optimizations for Unity 5 is online for your viewing pleasure! Enjoy! Feel free to contact Elliott on Twitter if you have …

    Share Button

    Read More

Page 1 of 212»

Check back soon to see what surprises are in the pipeline!