All Posts Tagged Tag: ‘Elliott Mitchell’

  • UVs: The Good, Bad and Ugly

      UVs are often shrouded in mystery, or simply an afterthought to many 3D artists and game developers. Not only are UVs essential to texturing 3D models in Unity, UVs are required for Real-Time and Baked Global Illumination(Lightmapping). Unbeknownst to many, UVs may also have a profound influence on …

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  • Unity Asset Store Gives Waggle Words That Extra Polish

    Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR …

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  • Unite 2015 – Art Optimizations Video

    Unite Boston was a blast! So many great talks, tech demos and game developers! In case you missed it, Elliott Mitchell’s talk on art optimizations for Unity 5 is online for your viewing pleasure! Enjoy! Feel free to contact Elliott on Twitter if you have …

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  • Vermont Digital Arts at Unite Boston 2015

    Unite 2015, the annual Unity game developer conference, is scheduled to be held in Boston, MA, September 21st – 23rd! Isn’t that exciting?!? I’m Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity Group. I am honored to announce that I will be …

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  • Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014

    *Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014. As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of …

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