Waggle Words to be featured at the Unite Austin Showcase

All of us at Vermont Digital Arts are pleased to announce the iOS version of our game, Waggle Words, will be featured in the Unite Austin Showcase!

Unity’s Flagship developer conference, Unite Austin, will be held October 3rd – 5th in Austin, Texas this year!

 

 

 

Check out more of our video posts on YouTube: youtube.com/user/VermontDigitalArts/

Follow Vermont Digital Arts on Twitter: @VTDigitalArts

Follow Waggle Words on Twitter: @WaggleWords

Check out our Waggle Words Press Kit for more info!

Come by our Unity Showcase booth to meet the developers and play Waggle Words in both AR and standard modes!

Unity Asset Store Gives Waggle Words That Extra Polish

Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR and mobile. Check out the game footage!

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Circular Gravity Force

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Koreographer

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Chromatica Studio

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Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014

*Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014.

Elliott Mitchell speaking about Shader Forge at Unite 2014

Elliott Mitchell speaking about Shader Forge at Unite 2014

As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity User Group, debunked this myth in his Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity.

Elliott Mitchell speaking about playMaker at Unite 2014

Elliott Mitchell speaking about playMaker at Unite 2014

During his talk Elliott discussed:

  • Games such as The Counting Kingdom by Little Worlds Interactive that were developed without much coding
  • Specific coding concepts and aspects of the Core Unity editor that are necessary to know before making a game in Unity
  • Tools, scripts and other helpful assets on Unity’s Asset Store which help ease the pain of not knowing how to code well
  • Community resources for people developing in Unity


Watch the video of Elliott Mitchell’s Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity, here, if the embedded video above does not work.