Art Asset Creation and Implementation Tips for Max Performance on XR and Mobile – Unite Copenhagen

This fall, Vermont Digital Arts co-founder, Elliott Mitchell, traveled to Copenhagen, Denmark to attend and speak at Unity’s Unite conference. Much of the Unite conference focused around Unity’s new and upcoming features, but Elliott wanted to focus on basic art and Unity editor tips that may be useful to developers and artists today.  Please enjoy Elliott’s 25 minute presentation Art Asset Creation and Implementation Tips for Max Performance on XR and Mobile – Unite Copenhagen

Waggle Words to be featured at the Unite Austin Showcase

All of us at Vermont Digital Arts are pleased to announce the iOS version of our game, Waggle Words, will be featured in the Unite Austin Showcase!

Unity’s Flagship developer conference, Unite Austin, will be held October 3rd – 5th in Austin, Texas this year!

 

 

 

Check out more of our video posts on YouTube: youtube.com/user/VermontDigitalArts/

Follow Vermont Digital Arts on Twitter: @VTDigitalArts

Follow Waggle Words on Twitter: @WaggleWords

Check out our Waggle Words Press Kit for more info!

Come by our Unity Showcase booth to meet the developers and play Waggle Words in both AR and standard modes!

Unity Asset Store Gives Waggle Words That Extra Polish

Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR and mobile. Check out the game footage!

[divider]
Circular Gravity Force

VTDA__Waggle_Circular_Gravity_Force_1200w

[divider]
Koreographer

VTDA__Waggle_Koreographer_1200w

[divider]
Chromatica Studio

VTDA__Waggle_Chromatica_Studio_1200w

[divider]