Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014

*Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014.

Elliott Mitchell speaking about Shader Forge at Unite 2014

Elliott Mitchell speaking about Shader Forge at Unite 2014

As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity User Group, debunked this myth in his Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity.

Elliott Mitchell speaking about playMaker at Unite 2014

Elliott Mitchell speaking about playMaker at Unite 2014

During his talk Elliott discussed:

  • Games such as The Counting Kingdom by Little Worlds Interactive that were developed without much coding
  • Specific coding concepts and aspects of the Core Unity editor that are necessary to know before making a game in Unity
  • Tools, scripts and other helpful assets on Unity’s Asset Store which help ease the pain of not knowing how to code well
  • Community resources for people developing in Unity


Watch the video of Elliott Mitchell’s Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity, here, if the embedded video above does not work.

 

Top 25 Game Developer Related Meetups In The Boston Area – March 2014 Edition

Beers For Indies

Beers For Indies!

We are often asked “What game developer meetups do you regularly attend?”. Unfortunately for us in Southern Vermont, most of the “local” meetups are in the Boston, MA area with the exception of a couple non-game specific events in Western MA. Fortunately for Vermont Digital Arts, we also work in Cambridge, MA at the Indie Game Collective and thus attend a lot of game development events out there.

Our personal top 5  Boston area game developer meetups are (in alphabetical order):

Boston Post Mortem http://www.bostonpostmortem.org/
Boston Indies http://www.bostonindies.com/
Boston Unity Group http://www.meetup.com/B-U-G-Boston-Unity-Group/
New England Game Circle http://gamescircle.org/
Mass DiGI http://www.massdigi.org/category/events/

Our general top 25 Boston area game developer meetups are (in alphabetical order):

AAUGA Boston http://www.aaugaboston.com/
Boston Art and Code http://www.meetup.com/BostonArtCode/
Boston Blender Users Group http://www.meetup.com/BostonBlender/
Boston Games Forum http://gmsfrm.com/
Boston HTML 5 Game Development http://www.meetup.com/Boston-HTML5-Game-Development/
Boston Indies http://www.bostonindies.com/
Boston Post Mortem http://www.bostonpostmortem.org/
Boston Unity Group http://www.meetup.com/B-U-G-Boston-Unity-Group/
Boston Virtual Reality http://www.meetup.com/Boston-Virtual-Reality/
Boston Windows App and Game Developers http://www.meetup.com/Boston-Windows-App-Developers/
Cambridge Hack Space http://www.meetup.com/Cambridge-Hackspace/
Drinks on Tap http://www.meetup.com/DrinksOnTap/
Game Makers Guild http://www.meetup.com/Game-Makers-Guild/
Game Over Boston https://www.facebook.com/GameOverBoston
HTML 5 Boston http://www.meetup.com/html5boston/
Mass DiGI http://www.massdigi.org/category/events/
Mass Innovation Nights http://mass.innovationnights.com/
Mass TLC http://www.masstlc.org/
MassMobile – Mobile Developer’s Meetup http://www.meetup.com/massmobile/
Mobile Monday http://www.momoboston.com/
New England Game Circle http://gamescircle.org/
StoryCode Boston http://www.meetup.com/StoryCode-Boston/
Women in Games Boston http://wigboston.wordpress.com/

Please let us know if you have any favorite game developer meetups in the Boston area that we may have missed. I’d be great to have a giant comprehensive list to share online perhaps as a wiki.

We hope there will be more going on in the Vermont / Western MA area to populate a list half this long in a few years! VERMONT / Western MA -> Let’s make it happen!

Unite 2013 Video: Successfully Avoiding Common Pathways to Heartbreak and Disaster in Your Art Pipeline

Do you make 3D art, animation and or use Unity to make multiplatform Games?  Anyone can download or make 3D art assets and anyone can make games in Unity. It is another story when it comes to creating an art pipeline that accounts for efficiency, flexibility, multiple resolutions for multiplatform optimizations. Art optimization begin in the tools one chooses to uses for content creation. Optimization is also dependent on the way tools are utilized and how they export assets for Unity. Finally, art optimization happen within the Unity editor, which varies for individual targeted platforms, with best art practices and smart coding.

Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity User Group, gave a Unite 2013 (Unity Developer’s Conference) talk on this topic last August in Vancouver, BC. Check out the video of his talk and check back here to see a series of blog posts on topics covered as well as the plethora of areas he didn’t have to touch upon in his talk at Unite.

[youtube url=”http://www.youtube.com/watch?v=Z-HwsJiLtyw&feature=youtu.be” width=”640″ height=”355″ autohide=”0″ fs=”1″ rel=”0″]

Special thanks goes to Anzovin Studio for providing The Setup Machine for Games to Elliott and Vermont Digital Arts. In addition, Anzovin provided their expertise by rigging the Elliott’s 3D Samsquanch character as well as animating an Idle and Walk cycle for this demo!

Remember, there is no optimized game without good coding even if your art is exceptional. Make friends with talented engineers or learn to code yourself! It takes both sides of the brain to make great games!

Samsquanch at Unite 2013

Vermont Digital Arts is back from Unite 2013! What a conference!

Elliott Mitchell (founder of Vermont Digital Arts) presented on Successfully Avoiding Common Pathways to Heartbreak and Disasters in Your Art Pipeline last week at Unite. Due to popular demand, keep a posted on a series of upcoming mini-posts relating to Elliott’s talk.

Samsquanch Concept Sculpt for Unite 2013

Overall I feel my talk was well received by the audience at Unite 2013. The audience was an interesting mix of artists and developers with various levels of experience in Unity and art pipelines. I realized I only had time to cover a fraction of the content I thought was important so I just went with the flow and covered what I could in the allocated time. I’m looking forward to authoring a series of posts covering my talk and points beyond!

-Elliott Mitchell (Founder Vermont Digital Arts)

Elliott Mitchell Unite 2013 talk

Also we wanted to give a shout out to Anzovin Studio for the rigging and animation on Samsquanch with TSMG!

Unite 2013 talk.002

More to come….