Concept Sculpt Of Samsquanch: Work In Progress Part 1

New internal projects are in development at Vermont Digital Arts! We have been working on some original game designs and concept art for a variety of platforms including the Oculus Rift, Steam and a host of emergent mobile devices to be developed in Unity.

Vermonster Concept Scuplts

Vermonster Concept Sculpts by Elliott Mitchell ( Vermont Digital Arts )

Above is a sneak peak at a character rather early on in the concept art phase for an upcoming IP we are developing. This sculpt of a hybrid yeti-ape creature is modeled in ZBrush and is currently a whopping 13 million polygons. Today we hope to refine the basic form a little more then retopologize the creature in 3D Coat before modeling fine details and painting textures. It’d be great to hand a low poly version of this creature to our partners on the rigging and animation team at Anzovin Studio ASAP. It’s essential to identify problem areas in the geometry as early as possible and allow the animators time to work.

Check back to see a series of posts on the creative and technical processes that drive our development.

Vermont Digital Arts at DevCon5

Tomorrow begins DevCon5 HTML5 conference in New York, New York.  Elliott Mitchell, founder of Vermont Digital Arts, will be speaking on Thursday about why he recommends developing games in Unity on the panel: The Game Developer’s Dilemma. The panel description is as follows:

Mobile/social gaming is exploding, with smaller teams and smaller budgets developer can reach new market segments. One of the critical questions every developer needs to ask is What would be the best choice HTML5 or something else? HTML5 holds the oft heard promise of write once run anywhere. Unity 3d is growing in leaps and bounds and seems to be the most common multiplatform development environment for cross platform games.

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Panel members include:

Alex Engel
Producer
Disruptor Beam

Elliott Mitchell
CEO & Founder
Vermont Digital Arts

Jonathan Myers
Creative Director
Reactive Studios

Monty Sharma
Director
MassDigi

Check out the rest of the DevCon5 conference speakers.

Hope to see you there!

Follow our Tweets from the event: @VTDigitalArts

Spin Spell and Brass Monkey

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Playing Spin Spell Enhanced with Brass Monkey on a Game Time Media Table at CES 2011

Brass Monkey’s CEO Chris Allen demonstrating the Brass Monkey enabled version of Spin Spell at Alcatel Lucent’s Booth at CES in 2011. This was a special CES Spin Spell prototype we developed as a playtest. The crowds loved it! We’ll be revisiting Brass Monkey integration to get leverage the power of playing on more than one screens and enhanced multiplayer controls.
 
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