Waggle Words, The Augmented Reality Strategic Word Game, Lands on the Apple App Store Thursday, September 28, 2017!

Waggle Words

A Strategic Word Game

Vermont Digital Arts is excited to announce that our Augmented Reality enhanced strategic Word Game, Waggle Words, is landing on the Apple App Store this Thursday, September 28, 2017!

We’ve launched a new landing webpage dedicated to Waggle Words for iOS!

Waggle Words is loaded with fun and useful features!

Are you unsure about AR or don’t have a device that supports AR?

Waggle Words is just as fun to play in Standard Mode (meaning not in AR)!

Standard Mode is supported on all devices running iOS 11; AR mode is only supported on devices with an A9 chip or higher.

We’ll be adding an additional webpage for Waggle Words game rules and tips! Check back soon!

Waggle Words iOS with ARKit Enhanced AR Mode – iPhone Teaser Trailer

With all the excitement around Apple’s much anticipated announcements today, we thought it’s a perfect time to unveil Vermont Digital Art’s Waggle Words iPhone teaser trailer (featuring ARKit enhancements for iOS 11).

Besides conveying Waggle Words being a lively game with lot’s of character, We want to communicate that Waggle Words for iOS will run on devices that support AR, as well as devices that don’t support AR. Players may choose to play in whatever mode suits their fancy (and hardware)!

Subscribe to our Vermont Digital Arts YouTube Channel for more Waggle Words trailers, tutorials, game play and platform announcements!

More exciting Waggle Words announcements to come later this week!

Waggle Words with AR Mode for iOS 11 Development Update

Waggle Words continues with a few more updates as we get ready to launch! Thank you all for your overwhelmingly positive feedback on our last post. Your positivity has given us that extra momentum to work on suggestions from designer, developers and play testers to make our UI even more slick and intuitive. We’re honing our tutorial to make it playable as well as instructable. We are definitely feeling the 90-90 rule.

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.
— Tom Cargill, Bell Labs

We are hope all of you are as excited for the release of iOS11 and ARKit as we are. Waggle Words AR is pretty cool as we play it with the Vermont fauna and flora in the background and we think it will be fun you city slickers too.

Follow Waggle Words on Twitter: @WaggleWords
Follow Vermont Digital Arts on Twitter: @VTDigitalArts

Waggle Words iOS Beta Now Leveraging ARKit for a New Augmented Reality Mode

We’ve been talking about both iOS and SteamVR versions of Waggle Words for well over a year; today we’re announcing Waggle Words for iOS now features an Augmented Reality mode for supported devices!

Since we are very close to releasing Waggle Words for both SteamVR and iOS, and given the advent of Apple’s upcoming iOS 11 release (which introduces ARKit for Augmented Reality), we thought we’d apply our accumulated knowledge of working in both VR and iOS and try our hand at Augmented Reality. We have been thinking about AR all throughout Waggle Words development and have intentionally architected our project in Unity to take into account future platforms and modes of play.

Waggle Words AR Mode is still a work in progress. We’re continually iterating our design to be intuitive and fun. We plan on continuing playtesting and implementing UI/UX revisions up until we launch Waggle Words. We’ve included some recent previews of Waggle Words for iOS with both AR and normal modes of play in this post. These samples are already a little out of date, but we thought we’d share our process nonetheless.

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We have some TestFlight slots available for serious people in the press, and video streamers, who are interested in Augmented Reality and ARKit.

Stay Tuned!

More to come shortly!

Spin Spell 2.1 Update – Now Supports the iPhone, iPad and iOS 10.x

Today, we’re pleased to announce the release of Spin Spell 2.1!

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It’s been a long while since we initially released both Spin Spell and Spin Spell HD for iOS. Last September, we were forced to choose between updating both games on the App Store, or allowing Apple to remove them due to their legacy status. We made the decision to only update Spin Spell (for the iPhone) and to remove Spin Spell HD (for iPad) from the App Store. We made that decision in order to support all iOS devices in the future with a single game, Spin Spell.

At the time of our initial Spin Spell 2.0 update, we didn’t announced the update due to our intense focus on the development of Waggle Words (for Steam VR and iOS) and we had yet to add support for iPad into the new Spin Spell 2.0 build.

This week, we took another pass at Spin Spell and updated the game to run on iOS 10, added support for the 12.9 inch iPad, fixed a few remaining bugs, gave Spin Spell a little more polish and leveraged some cool new Apple and Unity features!

Spin Spell 2.1 is now available on the App Store for both iPhone and iPad! Check it out!
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