All Posts Tagged Tag: ‘Vermont Digital Arts’

  • Spin Spell 2.1 Update – Now Supports the iPhone, iPad and iOS 10.x

    Today, we’re pleased to announce the release of Spin Spell 2.1! It’s been a long while since we initially released both Spin Spell and Spin Spell HD for iOS. Last September, we were forced to choose between updating both games on the App Store, or …

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  • Unity Asset Store Gives Waggle Words That Extra Polish

    Check out this video of Vermont Digital Art’s co-founder, Elliott Mitchell, as well as Adam Simonar (NVYVE Studios) & Evan Doody (Darkwind Media) talk about their favorite Unity Asset Store products. Elliott is using Circular Gravity Force, Koreographer, and Chromatica Studio in Waggle Words for VR …

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  • Vermont Digital Arts at Unite Boston 2015

    Unite 2015, the annual Unity game developer conference, is scheduled to be held in Boston, MA, September 21st – 23rd! Isn’t that exciting?!? I’m Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity Group. I am honored to announce that I will be …

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  • School’s Out Summer Sale

    Kids want a summer of fun and parents want a summer of learning, growth and skill. What if downtime could be both fun and enriching? Presenting the 2015 School’s Out Summer Sale (July 23rd – July 29th)! Enjoy discounts on 8 amazing, awarding-winning games and …

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  • Empowering Artists Designers and Non-Technical Types to Make Games in Unity – Elliott Mitchell, Unite Seattle 2014

    *Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014. As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of …

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