Beers For Indies!
We are often asked “What game developer meetups do you regularly attend?”. Unfortunately for us in Southern Vermont, most of the “local” meetups are in the Boston, MA area with the exception of a couple non-game specific events in Western MA. Fortunately for Vermont Digital Arts, we also work in Cambridge, MA at the Indie Game Collective and thus attend a lot of game development events out there.
Our personal top 5 Boston area game developer meetups are (in alphabetical order):
Our general top 25 Boston area game developer meetups are (in alphabetical order):
Please let us know if you have any favorite game developer meetups in the Boston area that we may have missed. I’d be great to have a giant comprehensive list to share online perhaps as a wiki.
We hope there will be more going on in the Vermont / Western MA area to populate a list half this long in a few years! VERMONT / Western MA -> Let’s make it happen!
Check out all the session videos by members of the Boston Indie Game Collective at Unite 2013! Michael over at the IGC put together a page with the talks by Disco Pixel, Owlchemy Labs, Popcannibal and Vermont Digital Arts! Check it out here!
Front view of the Vermont State House (taken Sept. 23, 2004) – © 2004 Matthew Trump
Vermont Digital Arts is honored to have been invited to represent in the 2013 Vermont Arts Summit at the Vermont State House!
When: Saturday, October 26, 2013
Where: Vermont State House
Elliott Mitchell, Vermont Digital Arts co-founder, will be speaking on the panel The Art of Great Digital Games:
Background art, character development, textures – each of these and many more forms of artistic output are essential to many of today’s most popular games. Narrative, music composition and sound design can drive some of the best in-game experiences. So why don’t video and mobile games have more credibility when it comes to art and arts-based learning? Hear from three developers of mobile games about the serious opportunities for creating and experiencing great art through personal devices. Through discussion we’ll explore ways classic studio skills can be augmented and deployed using mobile, hand-held, and PC computers. Moderated by Lars Hasselblad Torres.
Marguerite Dibble of Birnam Wood Games , Josh Buck of Champlain College , Daniel Moore of Toonuva Games and Lars Hasselblad Torres of The Vermont Office of the Creative Economy will be joining with Elliott on stage to speak about video games in the arts.
If you are interested in making games in the State of Vermont then Register here!
New internal projects are in development at Vermont Digital Arts! We have been working on some original game designs and concept art for a variety of platforms including the Oculus Rift, Steam and a host of emergent mobile devices to be developed in Unity.
Vermonster Concept Sculpts by Elliott Mitchell ( Vermont Digital Arts )
Above is a sneak peak at a character rather early on in the concept art phase for an upcoming IP we are developing. This sculpt of a hybrid yeti-ape creature is modeled in ZBrush and is currently a whopping 13 million polygons. Today we hope to refine the basic form a little more then retopologize the creature in 3D Coat before modeling fine details and painting textures. It’d be great to hand a low poly version of this creature to our partners on the rigging and animation team at Anzovin Studio ASAP. It’s essential to identify problem areas in the geometry as early as possible and allow the animators time to work.
Check back to see a series of posts on the creative and technical processes that drive our development.
Tomorrow begins DevCon5 HTML5 conference in New York, New York. Elliott Mitchell, founder of Vermont Digital Arts, will be speaking on Thursday about why he recommends developing games in Unity on the panel: The Game Developer’s Dilemma. The panel description is as follows:
Mobile/social gaming is exploding, with smaller teams and smaller budgets developer can reach new market segments. One of the critical questions every developer needs to ask is What would be the best choice HTML5 or something else? HTML5 holds the oft heard promise of write once run anywhere. Unity 3d is growing in leaps and bounds and seems to be the most common multiplatform development environment for cross platform games.
Panel members include:
CEO & Founder
Vermont Digital Arts
Check out the rest of the DevCon5 conference speakers.
Hope to see you there!
Follow our Tweets from the event: @VTDigitalArts