*Re-posted from what Elliott Mitchell wrote on the Indie Game Collective blog on August 24, 2014.
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Elliott Mitchell speaking about Shader Forge at Unite 2014
As is too often the case, non-technical people think that they can’t create games in the Unity game development engine because they lack coding expertise. Elliott Mitchell, co-founder of Vermont Digital Arts and the Boston Unity User Group, debunked this myth in his Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity.
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Elliott Mitchell speaking about playMaker at Unite 2014
During his talk Elliott discussed:
- Games such as The Counting Kingdom by Little Worlds Interactive that were developed without much coding
- Specific coding concepts and aspects of the Core Unity editor that are necessary to know before making a game in Unity
- Tools, scripts and other helpful assets on Unity’s Asset Store which help ease the pain of not knowing how to code well
- Community resources for people developing in Unity
Watch the video of Elliott Mitchell’s Unite 2014 talk: Empowering Artists, Designers and Non-Technical Types to Make Games in Unity, here, if the embedded video above does not work.